Using Clairvoyance on Morris before completing Lady Luctopus Casino mission, he sees Raz as an embarrassed kid in his underwear.Morris rides in a makeshift wheelchair created by levitating a common lawn chair with his psychic powers.Psycho-fabrication: Morris shows off this ability to create trampolines out of thin air.Astral Projection: Morris can astral project into minds using a psycho portal.Levitation: Morris uses levitation to control his floating wheelchair.Gisu repairs Oleander's old radio so Morris can use it for his pirate radio. Gisu is Morris' friend and fellow Junior Psychonaut at the Motherlobe. Norma is Morris' fellow Junior Psychonaut at the Motherlobe. Sam is Morris' fellow Junior Psychonaut at the Motherlobe.Īdam is Morris' fellow Junior Psychonaut at the Motherlobe. They could be seen arguing in the Motherlobe. Lizzie is Morris' fellow Junior Psychonaut at the Motherlobe. He was initially not happy to see the new intern and bullied him alongside other interns, but after the Lady Luctopus Casino Mission, Morris warmed up to Raz. Razputin is Morris' fellow Junior Psychonaut at the Motherlobe. Milla Vodello is Morris' Mentor at the Motherlobe. Hollis Forsythe is Morris' teacher at the Motherlobe. He's generally relaxed and not as mean as the other interns. Morris Martinez is a levitation expert and an amateur radio aficionado trying to start a pirate radio station at the Motherlobe. His shirt is a plaid blue and red pattern. His jacket is a plaid yellow with red cuffs. He gets around using a wheelchair powered by levitation. The next time you beat a game and are reading the credits, know that a lot of those names more than likely lent their voices to the team to help pave the way for the final voice over you get to enjoy.Morris has purple hair styled in a pompadour, brown eyes, and green tinted skin. Being able to record my coworkers and direct their performances is always a joy and there are even some cases where I miss their versions of the performance. They bring their own enthusiasm and life to these characters and their work never sees the light of day. Our scratch VO actors are unsung heroes of game production. After there is a certain amount of professional VO to record, we start booking recording sessions with our casted actors and the process of getting those lines in game is as simple as overwriting the scratch files in the game, since we already did the work to hook them up months ago. Once all of the dialogue is reviewed and then iterated upon, it gets marked as ready for professional VO to record. Secondly, this lets us hear the dialogue in game and get blocked out animation and cutscene scripting into the game, which in turn lets us review the scenes and make changes that might not have been obvious from reading the script alone. This lets us front load a lot of work which helps us avoid an even more painful bottleneck towards the end of production. Scratch VO serves several purposes, first being that we can get the dialogue hooked up in game by gameplay programmers and designers. We call this process, “Scratch Voice Over.” What you may not know is there is an equal, if not greater amount of voice over work that happens before we ever record the professional voice actors. So much of our final work on these characters is driven by those performances. Nearly everyone knows and appreciates the power of voice acting and what it brings to the characters in Psychonauts 2.
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